Avatar Orchestra Metaverse Live: Breathing Cyberspace
October 21, 2020 19:00 UTC / 12 noon Pacific / 3 pm EDT / 21:00 CET
Breathing Cyberspace is a multi-located collective performance with dreaming spinning avatars inside telematic virtual brains, an audiovisual spectral fantasy by Tina M. Pearson, and a discussion with Avatar Orchestra members, all coming live from within the virtual environment Second Life. “[Avatar Orchestra’s] unique performance pushes the boundaries of online interaction, the utility of [multi-user worlds] and aural perceptions of virtual environments.” –Vektor Festival, Toronto
Please wear headphones or use high quality external speakers for the best aural experience.
Avatar Orchestra Metaverse is a global collective of multi-disciplined artists. They meet remotely in a networked multi-user world, where, together as avatars, they imagine, build and play new cyberworld audiovisual instruments while experimenting with identity, perception, telepathy and collectivity. Their HUD instruments determine movement, audio emissions, and the release of particles and textures that give visual indications of sounds made independently by individual players in real time. Their performances, without input streaming, are created completely within the networked 3-D environment world Second Life, which the artists consider an instrument to explore and push as well as a venue. Since 2007, they have developed and embraced a sustained collective telematic evolution that informs their listening, creation, and performance skills, as their brains and bodies reorient and adapt in deep drift inside digital and networked technologies.
AOM has a dedicated core of 12 members with periodic guest artists. AOM has created over 35 audiovisual works screened live at music and media conferences and festivals, and screened in cinema and on television in Europe, North and South America and East Asia. AOM artists have included Bjorn Eriksson (Sweden), Leif Inge (Norway), Andreas Mueller, Max D. Well, Chris Wittkowsky, Johannes Riedmann and Harald Muenz (Germany), Frieda Kuterna (Belgium), Gema FB Martin (Madrid, Spain), Shintaro Miyazaki (Switzerland), Biagio Franca (Italy), Viv Corringham, Norman Lowrey, Pauline Oliveros, Brenda Hutchinson and Tim Rischer (USA); and Tina M Pearson, Erik Rzepka, Liz Solo and Jeremy Owen Turner (Canada).
Breathing PwRHm by Tina M Pearson is a development of a work commissioned by the Deep Listening® Foundation in 2008. It explores two facets of multi-user 3D environments: presence and intimacy between visceral, virtual and telepathic worlds; and the electric hum – the voice of the power grids that make it possible for us to connect in this way. Sonically, it explores the relationship of the Alternating Current (AC) of the North American (60 Hz) and European/Asian (50 Hz) electric systems through two sets of tones representing the harmonic series of the two ACs, and modified sound samples of electric motors and generators from each continent. The result is a soundworld of just-intonation harmonies, beat frequencies, and microtone textures as the two systems meet. In performance, the remotely located performers’ individual breath rhythms determine the timing and pacing of tones they play; the Europeans’ cue is their exhale, the North Americans’ cue is their inhale. This breathcentred performance practice simultaneously focuses and extends the players’ attention while providing temporal structure and pacing for the piece. Globes held by the avatars are ‘receivers’ that emit differently coloured particles according to their particular AC instrument, and the pitch and volume of the specific sounds they each play in real time. Avatar animations, choreography, real time conducting, and the telematic symbiosis of the globally dispersed players create a kind of surreal entrainment inside the wired worlds that power our connectivity.